Jan 27th, 2010 by admin
We’re very excited to announce the release of The Genius Guide to Feats of Subterfuge, the second in our line of books featuring feats meant to enhance a core mechanic or style of play.
Not every Pathfinder Roleplaying Game character is built to take challenges on using direct assaults – some prefer subtler methods that focus on stealth, misdirection, and covert maneuvers. The Genius Guide to Feats of Subterfuge contains a collection of feats that provide new alternatives to characters who use duplicity and deception to make their ways through the world, including exactly zero feats that add a +2 bonus to a pair of skills (so we can focus on other interesting options).
Subterfuge can be defined as a kind of pretext (misdirection or misrepresentation about the true nature of an act or item), or any deceptive or clever trick design to evade normal perception or consequence. That’s a fairly broad range of activities, and includes everything from hiding (which is essentially a deception regarding your location or presence) to fooling foes about your identity, combat ability, intentions, or goals. While that’s a broad theme, we did our best to create a range of feats all designed to aid in trickery and misinformation while working with the framework of the existing rules of the Pathfinder Roleplaying Game.
Drive Thru: http://rpg.drivethrustuff.com/product_info.php?products_id=78414
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