Pathfinder

Super Genius Games is proud to present its line of affordable, high-quality Pathfinder compatible products. We are committed to bring ongoing support to one of the most exciting and popular fantasy RPGs on the market today. Look for new products to be released on a weekly basis … and bring a Genius to the table!

Super Genius Games is proud to present its line of affordable, high-quality Pathfinder compatible products. We are committed to bring ongoing support to one of the most exciting and popular fantasy RPGs on the market today. Look for new products to be released on a weekly basis … and bring a Genius to the table!

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Mythic Menagerie: Covens of Chaos

Double, Double, Toil and Trouble

From the Norns of Norse myth to Hansel and Gretel’s tormentor—from Baba Yaga in her flying mortar to the Blair Witch—the hideous (and hideously dangerous) crone features prominently in folklore and legend. Powerful, ugly, and able to band together to increase their power, hags are an iconic—but often underutilized—foe.

Mythic Menagerie: Covens of Chaos provide an assortment of new hags from CR 3 to CR 15, along with insight into the motivations of these terrible creatures, expanded powers for hag covens, and a range of items, feats, and spells used by hags individually and as covens. Send your players into the wilderness at their peril!

Each volume in the Mythic Menagerie series presents a small set of monsters tied to a single theme, but spread over a range of CRs.

  • Pathfinder and OGL compatible
  • 23 pages
  • $4.99
  • Designed by Sam Hing
  • November 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

The Genius Guide to the Godling Ascendant

Drawn from the Might of the Heavens Themselves

From the heroes of Greek myth to the annals of fantasy fiction, the god-touched have fired our imagination. Where The Genius Guide to the Godling introduced this archetype to gaming, and The Genius Guide to Mystic Godlings expanded it, The Genius Guide to the Godling Ascendant now builds further upon the popular character type. This meaty title expands the classes even further, with rules for using godling abilities to create exemplar monsters, new ways for characters with non-godling classes to represent scions of immortal power, and new divine traits, ascendancies, scion talents, and feats for the four godling classes. All of that, along with new ways to introduce the concept of godlings into your campaign.

The Genius Guide series of products introduces new possibilities to your Pathfinder or OGL campaign and gives everyone at the table a chance to expand the horizons of the game and create adventures that are truly fantastic.

  • Pathfinder and OGL compatible
  • 32 pages
  • $7.99
  • Designed by Owen K.C. Stephens
  • November 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

#1 with a Bullet Point: 2 Options for the Leadership Feat

1 idea, 1 page, 1 dollar

Sidekicks and secondary characters are a staple not just of fantasy, but of virtually every fictional genre—but does the Leadership feat really enable the sort of secondary characters your group needs? #1 with a Bullet Point: 2 Options for the Leadership Feat gives you two new ways to benefit from Leadership, eschewing the unbalancing cohort and annoying legion of low-level followers in favor of characters that add real mechanical and flavor benefits to the game. If you haven’t checked out our #1 with a Bullet Point items yet, why not give this one a try? Seriously, what do you have to lose? (Just a dollar!)

Each title in the #1 with a Bullet Point series brings you a short, sharp batch of mechanics on a single, focused topic. The concept is simple: Strip away the fluff and the extras to bring you one idea, in one page, for one dollar. #1 with a Bullet Point products are usually released in addition to SGG’s normal weekly product.

  • Pathfinder and OGL compatible
  • 3 pages
  • $0.99
  • Designed by Owen K.C. Stephens
  • Novembe4 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Codex Draconis: White Terrors of the North

The most fearsome creature in fantasy is now a little easier on the GM

Masters of glacial wastelands and rime-covered peaks, white dragons are capricious, cunning, and undeniably treacherous. From the smallest kobold tribe to the mighty frost giant Jarls, white dragons command obedience and tribute from all in their demesne. No other dragon better uses its environment to its advantage.

Like all dragons, though, the white dragon is as fearsome to the GM as it is to the heroes, requiring substantial preparation to bring into the game, especially given its broad range of age categories, CRs, and options—unless, of course, the GM has Codex Draconis: White Terrors of the North.

The Codex Draconis series of products gives you stat blocks, options, and alternatives to add dragons across all age categories and CRs to your game with a minimum of fuss and effort.

  • Pathfinder and OGL compatible
  • 27 pages
  • $5.99
  • Designed by Doug Daulton, in conjunction with d20pfsrd.com
  • November 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

The Genius Guide to the Mosaic Mage

A colorful class that puts the magic back into magic

Traditional wizards find magic in books, sorcerers in blood, and bards in music. The most powerful magical creatures of the Material Plane—dragons—find magic in color. Like dragons, the mosaic mage eschews traditional schools of magic, drawing instead on associations of color. This gives them unique access to combinations of abilities—such as the evocation of fire alongside healing abilities—that are often the envy of other spellcasting classes.

The mosaic mage gives you a spellcaster whose relationship with, and access to, magic gives it a unique flavor and very different style of play—and The Genius Guide to the Mosaic Mage gives you everything you need to integrate this colorful class into your campaign. Put a bit of magic back into your magic!

  • Pathfinder and OGL compatible
  • 13 pages
  • $3.99
  • Designed by Ryan Costello, Jr.
  • October 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

The Genius Guide to Races of Fire and Fury

Seen your share of elves and dwarves and orcs?

The breath of dragons. A tool of the gods. The instrument of demonic fury and everlasting torture of the sinful. Fire is the most awe-inspiring element, and it has been a source of fear and fascination since the dawn of its discovery. The Genius Guide to Races of Fire and Fury presents a trio of new fantasy races suitable for use as player characters or NPCs. These races share a common trait of having an association with heat or flame.

Each of the new races comes from a culture with its own unique perspective on life and their place in the world—a set of cultural norms GMs and players can use to understand how the group would fit into a campaign and build characters that fit within (or purposely stretch themselves beyond) those expectations.

Like any good rules expansion, The Genius Guide to Races of Fire and Fury introduces new possibilities to your Pathfinder campaign and gives everyone at the table a chance to expand the horizons of the game and create adventures that are truly fantastic.

  • Pathfinder and OGL compatible
  • 15 pages
  • $4.99
  • Designed by Patrick Stutzman
  • October 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Ultimate Options: Power of the Ninja

The mystic power of stealth, deception, and the dark arts

The very archetype of the mystic spy or assassin: A shadowy figure as much a master of the dark arts as an outlaw. From the Hashsh’shin to the Sicarii, the black-clad assassin clans of Japanese lore to the fanciful depictions of Wuxia films, the ninja is an icon of fantasy and pop culture—ironic, for a creature that lives by secrecy and a mastery of deception and disguise.

Ultimate Options: Power of the Ninja presents 50 new tricks and master tricks for the ninja, along with 8 new ninja-related feats and four variant ninja classes. With this broad set of new resources you can expand the role of ninja-style assassins in your campaign, or leave behind the Asian-themed trappings to integrate the stealthy, deceptive mystic spy concept in a manner that best suits your campaign setting.

The Ultimate Options series of short products focuses on topics introduced in the Ultimate Magic book for Pathfinder, expanding options for players using that book.

  • Pathfinder and OGL compatible
  • 20 pages
  • $5.99
  • Designed by Owen K.C. Stephens
  • October 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

#1 with a Bullet Point: 13 Witch Hexes

1 idea, 1 page, 1 dollar

Is there a more colorful and recognizable figure in folklore and fantasy than the witch? #1 with a Bullet Point: 13 Witch Hexes puts the “wicked” in this character archetype, giving you 13 flavorful witch hexes that play upon the iconic image of the witch. From come hither look to wound drinker, give your witch some bite with these great hexes. If you haven’t checked out our #1 with a Bullet Point items yet, why not give this one a try? Seriously, what do you have to lose? (Just a dollar!)

Each title in the #1 with a Bullet Point series brings you a short, sharp batch of mechanics on a single, focused topic. The concept is simple: Strip away the fluff and the extras to bring you one idea, in one page, for one dollar. #1 with a Bullet Point products are usually released in addition to SGG’s normal weekly product.

  • Pathfinder and OGL compatible
  • 3 pages
  • $0.99
  • Designed by Owen K.C. Stephens
  • September 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

The Genius Guide to 110 Spell Variants Volume 3

When it comes to magic, more choices are always better!

A ghost step variation on feather step. A jester’s jail variant of fool’s forbiddance. A version of campfire wall that protects an entire barony. Small changes to a spell—an alteration in target, duration, casting time, energy type, or so on—can greatly affect its theme, its atmosphere, and its appropriateness to different classes, giving you something with a fresh feel, but without inventing new spells from the ground up.

Although a vast number of spells are available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. Following up the variants in the highly successful The Genius Guide to 110 Variant Spells and The Genius Guide to Another 110 Variant Spells, the 110 spell variants in this tome are based on the idea that you can make a lot of different effects by making minor changes to how a spell works, by combining effects of multiple spells, or by mixing a spell and magic item or even a class ability.

  • Pathfinder and OGL compatible
  • 14 pages
  • $4.99
  • Designed by Owen K.C. Stephens
  • September 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Ultimate Options: Grit and Gunslingers

Grit, gumption, and a steady hand

D’Artangan. Jonah Hex. The Man with No Name. The gunslinger is the archetypical hero who pits his nerve, mettle, and skill at arms against outlaws, bandits, and the bullies of lawless lands. In many ways the gunslinger is a natural evolution of the heroes of older eras, a direct outgrowth of the black knight, highwayman, and wandering martial artist.

Ultimate Options: Grit and Gunslingers presents over 30 new abilities for the gunslinger, along with 17 new grit-related feats, an alternate gunslinger class, and new grit and gunslinger-related rules. With this broad set of new resources you can more easily add Three-Musketeers-inspired characters to your campaign or even expand the grit rules to non-firearms-using characters or settings.

The Ultimate Options series of short products focuses on topics introduced in the Ultimate Magic book for Pathfinder, expanding options for players using that book.

  • Pathfinder and OGL compatible
  • 16 pages
  • $4.99
  • Designed by Owen K.C. Stephens
  • September 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

#1 with a Bullet Point: 8 Barbarian Feats

1 idea, 1 page, 1 dollar

Barbarians are people too—and they need feats! Not just access to the same feats regular old fighters use, but feats that make barbarians what they are truly meant to be. #1 with a Bullet Point: 8 Barbarian Feats gives you eight feats that replicate the abilities and traits of the classic pulp-era fictional barbarians, whose stories are a principal inspiration for fantasy roleplaying games. So good-bye Combat Expertise, hello Great Thews, Sudden Rage, and Panther-like Grace! If you haven’t checked out our #1 with a Bullet Point items yet, why not give this one a try? Seriously, what do you have to lose? (Just a dollar!)

Each title in the #1 with a Bullet Point series brings you a short, sharp batch of mechanics on a single, focused topic. The concept is simple: Strip away the fluff and the extras to bring you one idea, in one page, for one dollar. #1 with a Bullet Point products are usually released in addition to SGG’s normal weekly product.

  • Pathfinder and OGL compatible
  • 3 pages
  • $0.99
  • Designed by Owen K.C. Stephens
  • September 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Mythic Menagerie: Demonic Harlots

Kiss your soul goodbye!

Demons live to subvert, using temptation and guile to prey upon the sin and weakness of mortals. And few mortal weaknesses are so open to temptation—few sins so open to exploitation—as that of lust. The succubus is one of the most insidious of demonkind, exploiting mortal frailty to further demonic agendas and spread woe and discord.

Mythic Menagerie: Demonic Harlots provide an assortment of variant succubi (and incubi) from CR 6 to CR 14, along with insight into the mind of temptress demons and a range of items, feats, and spells used extensively by the consorts of the Abyss. So draw the shades, light some candles, and kiss your soul goodbye. A pack of demonic harlots is waiting to serve your every imaginable GM need!

Each volume in the Mythic Menagerie series presents a small set of monsters tied to a single theme, but spread over a range of CRs.

  • Pathfinder and OGL compatible
  • 16 pages
  • $5.99
  • Designed by Sam Hing
  • August 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

#1 with a Bullet Point: 3 Simian Races

1 idea, 1 page, 1 dollar

3 Simian Races brings you, well, 3 races. Simian races, to be precise. Along with all the rules you need to add these races to your campaign, in whatever capacity you want them So whether the apes are rising on your planet, or it might just be fun to add a little monkey business to your campaign, this title gives you just what you need—and nothing else. If you haven’t checked out our #1 with a Bullet Point items yet, why not give this one a try? Seriously, what do you have to lose? (Just a dollar!)

Each title in the #1 with a Bullet Point series brings you a short, sharp batch of mechanics on a single, focused topic. The concept is simple: Strip away the fluff and the extras to bring you one idea, in one page, for one dollar. #1 with a Bullet Point products are usually released in addition to SGG’s normal weekly product.

  • Pathfinder and OGL compatible
  • 3 pages
  • $0.99
  • Designed by Owen K.C. Stephens
  • August 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Krazy Kragnar’s Magic Staff Emporium

Sticks and stones may break my bones. Well, sticks, mostly. . .

Used chariots. Surplus alchemy. Black market magic. The canny trickster, con artist, and merchant goblin known as Krazy Kragnar has dabbled in many businesses. Now his most ambitious and upscale project to date has opened its doors: Krazy Kragnar’s Magic Staff Emporium. With clients including dwarf gesith mages from the Rune Peaks, tormentor battle-cursers from Ankhara, secretive shadow-bedreven from the Cairnwood, and adventurous archmages of all stripes, can you afford not to check out his wares?

Krazy Kragnar’s Magic Staff Emporium features a new system for lesser, standard, and greater staffs, along with rules and feats for crafting these items and 10 new staffs, with all three variants for each.

Each Krazy Kragnar short product focuses on a particular variety of adventuring gear, mundane or magical, providing a range of related items. The topics are often eclectic, but they are treated in depth.

  • Pathfinder and OGL compatible
  • 12 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • August 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Loot 4 Less: Things That Make You Go Boom [compilation]

Isn’t it time you loaded up on some loot?

Magic items are for the cool kids—you know, mid-level and higher characters. Low-level characters might be able to afford the odd potion or scroll, but they don’t have the dough for interesting, permanent magic items. Right?

Wrong. Loot 4 Less: Things That Make You Go Boom gives you an incredible array of magic items costing 2,500 gp or less: rings (there are 30 of them), rods (8), and arms and armor (12, plus 26 new special abilities). And it’s all introduced with a Foreword by Erik Mona.

This product compiles content from three previously published Loot 4 Less titles: Armor and Weapons, Pretty, Pretty Rings, and Hot Rods. Although there have been a few minor revisions (and it contains a new foreword), there is no new material in this product.

The Loot 4 Less line of products focuses on creative, diverse, and useful items costing 2,500gp or less. In addition to their interest and value to low- and mid-level characters, these items—always reusable; never charged or use-once—give lower-level spellcasters something to craft and help differentiate the tactics and treasure hoards of their opponents.

  • 34 pages
  • $13.99
  • Designed by Owen K.C. Stephens, Stan!, and R. Hyrum Savage
  • August 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Adventurer’s Handbook [expanded compilation]

Stuff people want to play

That’s how Sean K Reynolds, Paizo Publishing’s Developer for the Pathfinder Roleplaying Game, describes the contents of the Adventurer’s Handbook in his Introduction to this book. He also says that the Genius Guides are “fun, playable, and of excellent quality.” If the people who make Pathfinder are saying that, shouldn’t you check the material out for yourself?

Written by industry veterans and Pathfinder contributors Owen K.C. Stephens and Stan!, this book contains 5 new base classes, 47 new spells, and 98 new feats, as well as new bloodlines, arcane specialties, and domains for spellcasters. The death mage is a spellcaster dedicated to the powers of death and decay without focusing on necromancy. Feats of battle give you gimmicks and tricks to help your combat specialist stand out from the crowd. Ice magic features spells and character options that make wintry spellcasters as versatile and dangerous as any fireball-flinger. The war master is a martial warrior who is a leader of men, but maintains his own ability to kick ass. And that’s just a small sampling of the book’s content!

This product adds new material to the content from ten previously published Genius Guide titles: The Genius Guide to the Archon, The Death Mage, The Magus, The Shadow Assassin, The War Master, Feats of Battle, Feats of Spellcasting, Feats of Subterfuge, Earth Magic, and Ice Magic.

  • Pathfinder and OGL compatible
  • 97 pages
  • $19.99
  • Designed by Owen K.C. Stephens and Stan!
  • August 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Codex Draconis: Red Tyrants of the Mountains

The most fearsome creature in fantasy is now a little easier on the GM

With names like Smaug, Glaurung, and Vermithrax, red dragons are the big bads—what we think of when we read the word after the ampersand. Icons of evil, they are the pinnacle ambition for many a heroic adventurer, and the crowning encounter for many a campaign. In game terms, though, that lofty status comes with a price: a powerful red dragon can be the most complex opponent for a GM to prepare and play. The red dragon is as fearsome to the GM as it is to the heroes, requiring substantial preparation to bring into the game, especially given its broad range of age categories, CRs, and options—unless, of course, the GM has Codex Draconis: Red Tyrants of the Mountains.

The Codex Draconis series of products gives you stat blocks, options, and alternatives to add dragons across all age categories and CRs to your game with a minimum of fuss and effort.

  • Pathfinder and OGL compatible
  • 25 pages
  • $3.99
  • Designed by Rich Redman, in conjunction with d20pfsrd.com
  • August 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Ultimate Options: New Arcane Discoveries

The true masters of magic are masters once again!

Sorcerers gain magic through no special effort, without skill or understanding. You cannot master what you do not understand. We must study every word, every gesture, to summon magic. With that study, comes understanding. We are the true masters of magic.

The wizard, in gaming as well as fiction, develops his mastery of magic through intense and lifelong arcane study. While this gives the Pathfinder wizard considerable versatility, in a practical sense there is little a wizard can do that a sorcerer cannot—and the alchemist and witch have powers a wizard cannot duplicate at all. It was only with the advent of arcane discoveries, in Ultimate Magic, that the wizard regained its status as the true devotee and master of the arcane. But Ultimate Magic offers only ten arcane discoveries.

Ultimate Options: New Arcane Discoveries presents 30 new arcane discoveries for the wizard (along with two new wizard archetypes)—increasing to four-fold the number of discoveries available in Pathfinder’s Ultimate Magic. With these discoveries, a wizard has dozens of options for developing powers and capabilities other arcane classes cannot duplicate.

The Ultimate Options series of short products focuses on topics introduced in the Ultimate Magic book for Pathfinder, expanding options for players using that book.

  • Pathfinder and OGL compatible
  • 10 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • July 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Adventurer’s Atlas: Outpost Qether

Step out to the wild frontier

Few come to the lonely outpost of Qether willingly. It is the usual custom to assign the isolated duty to debtors and criminals. A few hardy farmers have settled the area, drawn by promises of cheap and plentiful land, while others come because adventure attracts the foolhardy and, between the border, the hobgoblins, the elves, and the sea, there are always adventures—or suicide missions—to be undertaken.

Adventurer’s Atlas: Outpost Qether details a lonely outpost on the border between two hostile nations. It’s a site replete with intrigue, mystery, and potential for adventure, but it’s also stable enough to serve as a sort of “home base” for characters of a range of levels. Easy to insert into virtually any fantasy campaign, with 20 pages of geography, history, NPCs, descriptions, maps, and adventure and adventure seeds, it’s a great site for a short stopover, an extended stay, or the touchpoint for an entire campaign.

The Adventurer’s Atlas series of short products provides fully fleshed-out locales rich with potential for conflict and access to mystery and adventure that can easily be sited in any fantasy campaign.

  • Pathfinder and OGL compatible
  • 20 pages
  • $3.99
  • Designed by R. Hyrum Savage
  • July 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Advanced Options: More Cavaliers’ Orders

Even more options for history’s greatest warriors

The cavalier: A mounted knight whose power comes as much from the conviction of his ideals, the oaths that he swears, and the challenges he makes as it does from sheer force of arms. Introduced in the Pathfinder Advanced Player’s Guide, the cavalier is perhaps gaming’s closest representation of the mounted knight of the high middle ages—the classic image of the crusader, feudal lord, or champion of the joust.

Advanced Options: More Cavaliers’ Orders follows SGG’s Advanced Options: Cavaliers’ Orders to present seven new orders for cavaliers to be part of (along with a number of feats), greatly expanding the orders available to cavaliers from the Pathfinder Advanced Player’s Guide. Although the two books work well together, nothing in them overlaps, and players do not need the first product to use everything in this book.

The Advanced Options series of short products focuses on topics introduced in the Pathfinder Advanced Player’s Guide, expanding options for players using that book.

  • Pathfinder and OGL compatible
  • 11 pages
  • $3.99
  • Designed by Marc Radle
  • July 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

The Genius Guide to Another 110 Variant Spells

Supercharge your spell list

A burrow variation on fly. A touch of infection variant on touch of fatigue. A kiss-activated version of confusion. Small changes to a spell—an alteration in target, duration, casting time, energy type, or so on—can greatly affect its theme, its atmosphere, and its appropriateness to different classes, giving you something with a fresh feel, but without inventing new spells from the ground up.

Although a vast number of spells are available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. Following up the variants in the highly successful The Genius Guide to Another 110 Variant Spells, the 110 spell variants in this tome are based on the idea that you can make a lot of different effects by making minor changes to how a spell works, by combining effects of multiple spells, or by mixing a spell and magic item or even a class ability.

  • Pathfinder and OGL compatible
  • 10 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • July 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Advanced Options: Extra Evolutions

The power of the unseen world—in your hands

Aladdin and his genie. The king and the witch Zoulvisia. Diabolists, dragon-riders, and voodoo houngans—even Paul Bunyan and Babe the Big Blue Ox. The summoner draws his might from an otherworldy ally—sometimes even a slave—to take a mythic place in the tales of his world. And the conceptual possibilities are endless.

Advanced Options: Extra Evolutions presents two new eidolon base forms—the ooze and the hut—for summoner characters, along with 38 new evolutions, dramatically increasing those available to summoners from the Pathfinder Advanced Player’s Guide. With these new options, an eidolon can become a brass elephant with a built-in howdah, a horrific mass of shifting flesh, or a legendary animal spirit that can draw on any of nature’s natural defenses.

The Advanced Options series of short products focuses on topics introduced in the Pathfinder Advanced Player’s Guide, expanding options for players using that book.

  • Pathfinder and OGL compatible
  • 8 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • June 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

The Genius Guide to Expanded Favored Class Options

Sometimes a skill point or an extra hp just doesn’t cut it

Favored class options from the Advanced Players Guide are a great way of adding flavor to particular class and race combinations. An elven cavalier’s mount toughens with extra hit points. A dwarven barbarian gains extra rages. A halfling rogue’s crits get better with her favored weapon, while a half-orc witch’s familiar gains more skills. But the Advanced Player’s Guide doesn’t hit every combination, and there are many class and race pairings that are still stuck with the standard +1 skill point or +1 hit point.

The Genius Guide to Expanded Favored Class Options fills in the holes, giving you a flavorful favored class option for every class and race combination. But that’s not all. It also gives you a handful of “universal” favored class options, which you can use to add flavor to any class and race combination. And it expands beyond the core rules to other Super Genius products, covering all the classes SGG has published with favored class options for each core race.

  • Pathfinder and OGL compatible
  • 13 pages
  • $3.99
  • Designed by Michael Kenway
  • June 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Sorcerer’s Options: Beyond Bloodlines

Wizards learn magic. We are magic.

Wizards study. Clerics call upon their gods. Even witches and bards draw upon power from an external source. The sorcerer is unique among spellcasters, pulling power from an innate and evergrowing pool of magic within him. The sorcerer’s legacy. Mystic heritage. Special destiny.

This legacy is given form through the sorcerer’s bloodline—an awesome, flexible, flavorful element of the sorcerer class. So much so that nearly all new rules or variants for sorcerers take the form of new sorcerous bloodlines.

That’s fine as far as it goes. But these heroes have magic itself coursing through their veins. If ever there was a class ripe for innovative and interesting abilities, archetypes, quirks, and options, it’s the sorcerer.

The Sorcerer’s Options series of short products provides new concepts, options, and mechanics for Pathfinder sorcerers.

  • Pathfinder and OGL compatible
  • 11 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • June 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Codex Draconis: Green Menace of the Woodlands

The most fearsome creature in fantasy is now a little easier on the GM

Cunning and honey-tongued, the green dragon schemes with a long view, often taking decades to bring its plots to fruition. They have been known to stalk their prey for days, often leaving a few victims alive to take as slaves or to spread stories of their terror. As dangerous as they are to those who invade their homeland forests, like all dragons, the green dragon is as fearsome to the GM as it is to the heroes, requiring substantial preparation to bring into the game, especially given its broad range of age categories, CRs, and options—unless, of course, the GM has Codex Draconis: Green Menace of the Woodlands.

The Codex Draconis series of products gives you stat blocks, options, and alternatives to add dragons across all age categories and CRs to your game with a minimum of fuss and effort.

  • Pathfinder and OGL compatible
  • 23 pages
  • $3.99
  • Designed by Rich Redman, in conjunction with d20pfsrd.com
  • June 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Mythic Menagerie: Howl at the Moon

Sheep’s clothing: It’s not just for wolves anymore

Werebeasts and shapeshifters—was there ever a more duplicitous and terrifying foe? But while the werewolf and wererat serve their purpose just fine within their favored niches, sometimes we need a little more mystery, a foe better suited to a different environment, or simply a greater threat. Howl at the Moon gives you a wide assortment of creatures that fear silver, from the swamp’s CR 3 werefrog to the ocean’s CR 10 wereorca and finally the monstrous CR 19 therianthropic beast.

Each volume in the Mythic Menagerie series presents a small set of monsters tied to a single theme, but spread over a range of CRs.

  • Pathfinder and OGL compatible
  • 18 pages
  • $3.99
  • Designed by Sam Hing
  • June 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Ultimate Options: New Magus Arcana

Swords and sorcery: together again!

Garion. Rand al’Thor. Elric of Melniboné. Even Gandalf, the prototypical adventuring mage, carried the sword Glamdring to good effect. Throughout fantasy, the warrior mage, able to swing swords and cast spells with equal skill, is one of the genre’s most common tropes—but not one that’s easy to implement in most fantasy games. But with the advent of the magus class in Ultimate Magic, the concept is now workable in the Pathfinder roleplaying game.

Ultimate Options: New Magus Arcana presents over 30 new abilities for the magus. With this broad set of new material magi can fight with 2-handed weapons, go sword-and-board with a shield, wield two weapons and still cast spells, or even become a spontaneous spellcaster similar to a sorcerer.

The Ultimate Options series of short products focuses on topics introduced in the Ultimate Magic book for Pathfinder, expanding options for players using that book.

  • Pathfinder and OGL compatible
  • 7 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • May 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

#1 with a Bullet Point: 10 Feats of Hammer and Thunder

One idea, one page, one dollar!

Hammers. Thunder. They’re on every gamer’s mind right about now, and for good reason: They’re icons—nay, archetypes—of power and myth. (Oh, and there’s some sort of movie out.) 10 Feats of Hammer and Thunder brings you, well, 10 feats. Relating to those archetypes of power and myth.

The #1 with a Bullet Point series is usually an extra, something we bring you each week in addition to our regular weekly release. But given the coolness of this product (and the size of last week’s), we thought this would be a good week to give this series the spotlight. If you haven’t checked out our #1 with a Bullet Point items yet, why not give this one a try? Seriously, what do you have to lose? (Just a dollar!)

Each title in the #1 with a Bullet Point series brings you a short, sharp batch of mechanics on a single, focused topic. The concept is simple: Strip away the fluff and the extras to bring you one idea, in one page, for one dollar. #1 with a Bullet Point products are usually released in addition to SGG’s normal weekly product.

  • Pathfinder and OGL compatible
  • 3 pages
  • $0.99
  • Designed by Owen K.C. Stephens
  • May 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Codex Draconis: Blue Satraps of the Deserts

The most fearsome creature in fantasy is now a little easier on the GM

Intimidating, territorial, and vain, the blue dragon lords over steppes and deserts. Consummate schemers, blue dragons attack from positions of surprise, retreating when the odds turn against them—but never forgetting the humiliation of such a defeat. But as dangerous as they are to those in their shadows, like all dragons, the blue dragon is as fearsome to the GM as it is to the heroes, requiring substantial preparation to bring into the game, especially given its broad range of age categories, CRs, and options—unless, of course, the GM has Codex Draconis: Blue Satraps of the Desert.

The Codex Draconis series of products gives you stat blocks, options, and alternatives to add dragons across all age categories and CRs to your game with a minimum of fuss and effort.

  • Pathfinder and OGL compatible
  • 26 pages
  • $3.99
  • Designed by Rich Redman, in conjunction with d20pfsrd.com
  • May 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Loot 4 Less: Bell, Book, & Candle

Ring, read, or light up!

Wondrous items add true wonder to the range of magical objects characters can collect, and bells, books, and candles are among the most iconic of magical items from folklore and myth. Loot 4 Less: Bell, Book, & Candle brings you 17 new items sure to add an element of mystery and atmosphere to your game.

The Loot 4 Less line of short products focuses on creative, diverse, and useful items costing 2,500gp or less. In addition to their interest and value to low- and mid-level characters, these items—always reusable; never charged or use-once—give lower-level spellcasters something to craft and help differentiate the tactics and treasure hoards of their opponents.

  • Pathfinder and OGL compatible
  • 10 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • May 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

The Genius Guide to 110 Variant Spells

You can never have too many spells

An iceball variation on fireball. A pack tactics version of haste. A touch of frailty variant on touch of idiocy. Small changes to a spell—an alteration in target, duration, casting time, energy type, or so on—can greatly affect its theme, its atmosphere, and its appropriateness to different classes, giving you something with a fresh feel, but without inventing new spells from the ground up.

Although a vast number of spells are available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. The 110 spell variants in The Genius Guide to 110 Variant Spells are based on the idea that you can make a lot of different effects with fairly minor changes to how a spell works, by combining effects of multiple spells, or by mixing a spell and magic item or even a class ability.

  • Pathfinder and OGL compatible
  • 10 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • April 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Anachronistic Adventurers: The Enforcer

Adrift on the Seas of Time

Skilled at the use of force, calm under fire, and able to adapt and overcome, the enforcer is the epitome of the modern combatant: soldier, mercenary, SWAT operative, mafia hit man, or even martial arts champion. As adept with the tools of personal combat as most people are with the TV remote, the enforcer is comfortable with anything from an M1911 to a mini-gun.

Or, when stranded in a primitive land and being rushed by orcs, a morningstar.

The modern combatant stuck in a primitive, fantasy-themed world is a common trope in adventure fiction, especially the “planetary romances” of early fantasy. Each volume in the Anachronistic Adventurers series examines a modern character type in relation to a typical fantasy setting, complete with classes, equipment, feats, and other relevant rules.

  • Pathfinder and OGL compatible
  • 19 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • April 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Mythic Menagerie: Oceans of Blood

Who knows what horrors lurk beneath the waves?

From The Odyssey and Jason and the Argonauts to The Poseidon Adventure and Jaws, adventures at sea are rife with exploration and horror. We are creatures of the land, and the threats from the sea always have a slightly alien quality. In Mythic Menagerie: Oceans of Blood, that quality often bites, tears, and rends.

In a setting where fireballs are common and raise dead is an option —where experienced players can identify an aboleth from a single vague sentence and quote the differences between merfolk and sahuagin by heart—it can sometimes be hard to capture the unique, alien feel of an aquatic environment. So more than any locale, the untold depths of the vast oceans are begging to be inhabited by new, strange, and (for player and character alike) previously unknown threats. And that’s enough to make any GM smile.

Each volume in the Mythic Menagerie series presents a small set of monsters tied to a single theme, but spread over a range of CRs.

  • Pathfinder and OGL compatible
  • 12 pages
  • $3.99
  • Designed by Sam Hing
  • March 2011
  • Available at the Paizo store, RPGNow, and DriveThruRPG

The Genius Guide to the Time Warden

Time waits for no man—or does it?

The 4th dimension. A philosophical construct. Nature’s way of making sure everything doesn’t happen at once. Time heals all wounds, but also knells the death of all things, from peasants to emperors to the very earth itself. We are all in its thrall; time waits for no man.

Or does it? The time warden is a master of chronothurgy—the magic of manipulating time—and a self-appointed guardian of the timeline. The Genius Guide to the Time Warden gives you everything you need to play this time-bending character class.

  • Pathfinder and OGL compatible
  • 15 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • April 2011
  • Available at the Paizo store, RPGNow, and DriveThrRPG

The Genius Guide to Feats of Psionic Might

The power of the mind—unleashed!

Compatible with Psionics Unleased from Dreamscarred Press! Dreamscarred’s excellent psionics system puts psionics back on par with conventional character types in the Pathfinder game. The Genius Guide to Feats of Psionic Might opens up a range of great new options for characters using these rules. With three dozen new feats, this book is a must-have for any psionic character looking to unlock the full potential of his or her mind.

The Genius Guide to Feats is a series of short products focusing on feats relating to specific topics and concepts.

  • Pathfinder and OGL compatible
  • 11 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • March 2011
  • Available at the Paizo store, RPGNow, and DriveThruRPG

The Genius Guide to Fire Magic

The first magic—and the power of civilization

Dragons breathe it. Demons revel in it. At the stake, it cleanses the souls of witches. And the fireball is perhaps the game’s most iconic spell, its acquisition a milestone in the arcane caster’s career.

But it is also the power of civilization; the key element of the hearth, the forge, the kiln, and the lantern. It holds the night at bay.

It produces both light and smoke, it can forge or melt, and it cooks or chars. Fire is an invaluable tool, and in the hands of a spellcaster it can be so much more than a burning globe. But it is also a dangerous weapon that can turn on its master.

The Genius Guide to Fire Magic examines fire and its kin (smoke, steam, molten glass, and so on), providing new options for spellcasters who want to play with fire.

  • Pathfinder and OGL compatible
  • 12 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • March 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Advanced Options: Cavaliers’ Orders

History’s greatest warriors—now with more options!

The cavalier: A mounted knight whose power comes as much from the conviction of his ideals, the oaths that he swears, and the challenges that he makes as it does from sheer force of arms. Introduced in the Pathfinder Advanced Player’s Guide, the cavalier is perhaps gaming’s closest representation of the mounted knight of the high middle ages—the classic image of the crusader, feudal lord, or champion of the joust.

Advanced Options: Cavaliers’ Orders presents six new orders for cavaliers to be part of, doubling the number of orders available to cavaliers from the Pathfinder Advanced Player’s Guide.

The Advanced Options series of short products focuses on topics introduced in the Pathfinder Advanced Player’s Guide, expanding options for players using that book.

  • Pathfinder and OGL compatible
  • 9 pages
  • $3.99
  • Designed by Marc Radle
  • March 2011
  • Available at the Paizo store, DriveThruRPG, and RPGNow.

Mythic Menagerie: Kith of the Harpy Queen

You’ll need more than a bit of wax in your ears

The harpy is a classic monster of legend and lore. Initially Grecian wind spirits created to punish the wicked, their myth has slowly evolved into the bird women that have plagued heroes in countless roleplaying games. This book expands the role of the harpy into something more then a simple monster whose song lures men to their doom. Within these pages harpies have adapted to new terrains, sizes, mystic influences, and situations. We present new options to allow harpy-based encounters to haunt overconfident adventurers who think all they need is some wax in their ears.

Also included are harpy-related magic items, spells, and feats.

Each volume in the Mythic Menagerie series presents a small set of monsters tied to a single theme, but spread over a range of CRs.

  • Pathfinder and OGL compatible
  • 13 pages
  • $3.99
  • Designed by Sam Hing
  • March 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow.

Cardstock Miniatures Undead: Grave Threats

Grizzly ghouls from every tomb

This collection of cardstock miniatures showcases over 65 beautifully-illustrated undead monsters! Print them, cut them out, and fold them into shape. From the giant allip to the urban zombie, you’re sure to find something to strike fear into the hearts of your players. And since they’re cardstock miniatures you can print out as many as you need for your game tonight!

The Cardstock Miniatures series of products gives you an instant miniatures collection, complete with as many figures as you choose to print.

  • Compatible with all roleplaying games
  • 4 pages (67 unique miniatures)
  • $2.99
  • Illustrated by M. Newell Curlee and Jacob E. Blackmon
  • March 2011
  • Available at the Paizo store, DriveThruRPG, and RPGnow.

Codex Draconis: Black Lords of the Marsh

The most fearsome creature in fantasy is now a little easier on the GM

Cruel, merciless, and conniving, the black dragon rules a decaying domain of marshland and swamp. Those who dwell near their homes live in constant fear, for the black dragon’s reign of terror and intimidation is as corrosive as its terrible breath weapon. But like all dragons, the black dragon is as fearsome to the GM as it is to the heroes, requiring substantial preparation to bring into the game, especially given its broad range of age categories, CRs, and options—unless, of course, the GM has Codex Draconis: Black Lords of the Marsh.

The Codex Draconis series of products gives you stat blocks, options, and alternatives to add dragons across all age categories and CRs to your game with a minimum of fuss and effort.

  • Pathfinder and OGL compatible
  • 29 pages
  • $4.99
  • Designed by Owen K.C. Stephens and Stan!, in conjunction with d20pfsrd.com
  • February 2011
  • Available at the Paizo store, DriveThruRPG, and RPGNow.

The Genius Guide to Races of Wind and Wing Racial Options

Take to the air with a free expansion

The Genius Guide to Races of Wind and Wing added three new playable races to the Pathfinder Roleplaying Game rules: the aellar, kestrel, and silfide. Because of space limitations, time restrictions, and playtesting needs, that PDF did not include alternative racial powers or alternative favored class options, such as are presented for the core races in the Advanced Player’s Guide. In an effort to ensure our new races have the same support as the core races of the game, this short, free supplement expands the rules of Wind and Wing to include new racial options.

  • Pathfinder and OGL compatible
  • 6 pages
  • Free
  • Designed by Owen K.C. Stephens
  • February 2011
  • Available at the Paizo store, DriveThruRPG, and RPGNow.

Advanced Options: Alchemists’ Discoveries

She blinded me with science!

 

From Mary Shelley’s Frankenstein to The Strange Case of Dr Jekyll and Mr Hyde, classic works of fiction lifted the concept of the alchemist from the Roger Bacon and the natural philosphers of the medieval world to the mad scientist and crazed inventors of movies and RPGs. The Pathfinder Advanced Player’s Guide has now integrated that classic concept into the Pathfinder roleplaying game.

Advanced Options: Alchemists’ Discoveries presents 29 new discoveries, including 7 tied to two new forms of alchemy: spagyric devices and metamorphosis. With this broad set of new options, alchemists can make rockets, create homunculi, sniff out their foes, craft waxwork wings, and even transmute lead into gold.

The Advanced Options series of short products focuses on topics introduced in the Pathfinder Advanced Player’s Guide, expanding options for players using that book.

  • Pathfinder and OGL compatible
  • 9 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • February 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

The Genius Guide to Races of Wind and Wing

Seen your share of elves and dwarves and orcs?

The typical fantasy races are as familiar to the modern audience as private eyes, foreign spies, and femme fatales were fifty years ago. Why settle for the status quo when your campaign cries out for something truly fantastic? The Genius Guide to Races of Wind and Wing presents a trio of new fantasy races suitable for use as player characters or NPCs. These races share a common trait of being able to fly to some degree: a small connection but one not found in any of the standard races.

Each of the new races comes from a culture with its own unique perspective on life and their place in the world—a set of cultural norms GMs and players can use to understand how the group would fit into a campaign and build characters that fit within (or purposely stretch themselves beyond) those expectations.

Like any good rules expansion, The Genius Guide to Races of Wind and Wing introduces new possibilities to your Pathfinder campaign and gives everyone at the table a chance to expand the horizons of the game and create adventures that are truly fantastic.

  • Pathfinder and OGL compatible
  • 12 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • February 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Feats of Runic Might II

Ancient alphabets whose origins remain shrouded in mystery

Wizards, shamans, and warriors use runes to imbue the places, items, and people on which they are inscribed with fantastic powers. Some say runes hold the power to foretell the future and even bring the dead back to life.

The Genius Guide to Feats of Runic Might presented runes that grant magic powers to any character class in a manner that makes them easy to add to any campaign. The idea proved popular enough to merit this follow-up product, which provides new Runic feats and adds the new mechanic of Runebound feats.

This book is fully compatible with The Genius Guide to Feats of Runic Might, but includes all the rules you need to use it on its own.

  • Pathfinder and OGL compatible
  • 11 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • January 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

The Genius Guide to Simple Monster Templates

Keep those players guessing!

A manticore is exactly the guardian you wanted for the Lore Vault of the City of Refuge—but if you’re running a CR 9 adventure, a CR 5 manticore won’t work. You could advance them or add more monsters, but that risks tedium or takes a ton of prep time you’d rather spend on something else.

Or, you can just tack on the “mighty” simple template, which takes less than a minute.

Simple templates require minimal rewriting of a creature’s stat block. Though they sometimes sacrifice a bit of mechanical fidelity, they’re fast and easy to apply, stretching the useful range of your favorite monsters. The Genius Guide to Simple Monster Templates gives you six options to boost the CR of the monsters you need, create new threats your players aren’t expecting, and multiply the usefulness of the hundreds of monsters already at your fingertips. Having a two-headed template doesn’t replace the ettin, but it does allow for two-headed dragons, twin-skulled canines, and even freakish multicranial golems. The simplicity of the templates keeps them from being a chore to add, and they let you create new foes almost on the fly.

  • Pathfinder and OGL compatible
  • 9 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • January 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Krazy Kragnar’s Black Market Magic Items

The canny goblin is back in business . . .

Always quick to make a deal, take a risk, and turn a profit, the goblin known as Krazy Kragnar first came to prominence when he began a line of used-chariots yards (the merchandise for which is detailed in The Genius Guide to Loot 4 Less Volume 7: Krazy Kragnar’s Used Chariots). When that operation was shut down by angry dwarves, he turned to a new business plan with Krazy Kragnar’s Surplus Alchemy Shop. Buying post-dated alchemist’s fire and remaindered thunderstones turned out to be savvy trade, and soon Kragnar was dealing in fully legitimate alchemical materials. Kragnar set up a large shop and bought a house in the Silk District of the city of Refuge.

In return for going entirely legit, Kragnar got to watch the town guard do nothing as his Alchemy Shop went up in green flames after a patron carelessly tossed a still-hot tindertwig into the half-off bin. The guard claimed the prismatic smoke pouring out of the windows was too dangerous to risk getting a bucket brigade near the flaming shop. Kragnar strongly suspected the human guard simply didn’t like seeing a goblin make more money in a week than a guard earned in a year. When the flames, peals of thunder, and random bursts of lightning and acid rain finally subsided around Kragnar’s shop, the goblin was bankrupt and no longer welcome in the homes of wealthier patrons.

It was, thought Kragnar, a sign.

Turning to some old friends who didn’t care about his current circumstances, Kragnar quickly began building a new financial empire. This one paid more attention to high profitability and customer demand, and less to the rules of tariffs, taxes, recorded transactions, and craft-guild rules. In short, Kragnar joined a Goblin Market and started selling black market magic items. And in a matter of months, the canny goblin was once more rolling in coin . . .

  • Pathfinder and OGL compatible
  • 15 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • January 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

The Genius Guide to Divine Archetypes

It’s not just for clerics anymore

Adepts, shamans, clerics, and paladins have always been the principal channels of divine power. But are they the only characters touched by their gods? Warriors trained to face supernatural evils—mad prophets who call upon powers no one understands—and failed priests who still recall a few of their prayers of healing and discovery. How can you bring these fantasy icons to your game?

The Genius Guide to Divine Archetypes lets you give spellcasting classes new forms of divine magic—or add divine power to classes that normally lack it. It does this through the use of archetype packages—a way to replace a set of related class abilities in a base class with new powers (in this case, tied to divine magic). These archetype packages can change how magic works for a character, add an element of divine spellcasting to characters who normally lack it, or grant wholly new divine powers to characters based on the flavor of their faith.

  • Pathfinder and OGL compatible
  • 18 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • January 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

The Genius Guide to The Templar

The power of conviction

The grim warlord who conquers cities for the god of war, the battlefield hospitaller who escorts healers for the god of healing, and the insane pyromaniac determined to burn the world for the god of madness and fire: the templar is an agent of divine will. A divine warrior—an agent and crusader for his god—the templar’s faith girds him against the plots of heretics, infidels, and pagans as he pursues his holy duty. While paladins are constrained by a rigid ethical code and clerics have broader religious duties, the templar is driven only by his holy (or unholy) mission.

  • Pathfinder and OGL compatible
  • 12 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • January 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Mythic Menagerie: Rise of the Goblinoids

The most prolific fantasy species—now a threat beyond CR2!

The most prolific monstrous species in most fantasy campaigns, the goblin is left in the dust after CR2—until now. With foes ranging from CR 1 to CR 16, the gobliniod can now be a terror—and an interesting, engaging foe—for the breadth of an entire campaign. Indeed, Mythic Menagerie: Rise of the Goblinoids can help create an entire campaign arc: a literal rise of the goblinoids. Perhaps many of the new races presented here are being seen for the first time, and their evils big and small are now spreading across the known world. Why are oni in goblin forms banding together? What has driven hidden goblin subraces out of their islands, forests, and underground caves? Whatever is causing it, the heroes had better put an end to it before the rising tide of goblinoids washes civilization from the face of the world!

Each volume in the Mythic Menagerie series presents a small set of monsters tied to a single theme, but spread over a range of CRs.

  • Pathfinder and OGL compatible
  • 11 pages
  • $3.99
  • Designed by Sam Hing
  • December 2010
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Advanced Options: Inquisitors’ Judgments

Judged and found wanting

From Samson and the judges of the Old Testament to the Twelve Peers of Charlemagne, the Knights of the Round Table, Saladin, Gochiin no Tajima, and Saito Musashibo Benkei, stories of the religious warrior are a fixture of history, fantasy, and gaming.

Now, with the appearance of the inquisitor class in the Pathfinder Advanced Player’s Guide, the religious warrior has access to judgments, a new mechanic that aptly supports this classic concept.

Advanced Options: Inquisitors’ Judgments presents several new judgments, a judgment-heavy alternative inquisitor class, and a few new judgment-focused feats.

The Advanced Options series of short products focuses on topics introduced in the Pathfinder Advanced Player’s Guide, expanding options for players using that book.

  • Pathfinder and OGL compatible
  • 8 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • December 2010
  • Available at the Paizo store, DriveThru RPG, and RPGNow

The Genius Guide to Rune Staves and Wyrd Wands

A new kind of magic item

The magic implement: a handheld device that assist spellcasters with their casting in much the same way magic weapons assist characters in combat. Wyrd wands give casters enhancement bonuses to caster level checks, attack rolls, damage rolls, and possibly one other area, while rune staves can grant bonuses to a wide range of spell-related effects.

Fans of the Loot 4 Less line of supplements presenting low-cost magic items will be pleased to see a number of popular elements from those books (such as the Behind the Counter sidebars on pricing) continued in this product.

  • Pathfinder and OGL compatible
  • 7 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • December 2010
  • Available at the Paizo store, DriveThru RPG, and RPGNow

The Genius Guide to Divination Magic

Sometimes knowledge really is power

It’s a cliché, but in a world of magic and danger it holds especially true. Divination magic can reveal whether something is evil, the location of the special key, the presence and strength of magical auras, the presence of invisible creatures or items, and much more. And magic isn’t the only source of crucial information. Knowledge skills allow characters of all classes to have the knowhow to solve problems. At high levels, Knowledge skills themselves can seem almost magical, with characters possessing fine points on the most minutiae of details.

The Genius Guide to Divination Magic grants all manner of new abilities to those who seek knowledge, whether through magic or mundane learning.

  • Pathfinder and OGL compatible
  • 13 pages
  • $2.99
  • Designed by John Ling
  • December 2010
  • Available at the Paizo store, DriveThru RPG, and RPGNow

The Genius Guide to Exalted Domains of Storms and Savagery

Untamed and primal

No class has a deeper or more powerful bond to the gods than the cleric—a bond exemplified by the cleric’s chosen domains. Even among clerics, however, some embrace a bond that goes deeper than others’, becoming paragons of a single aspect of their deities’ being. These clerics sacrifice the flexibility of two domains to dedicate themselves wholly to a single Exalted domain. Heretics, honored paragons, renegades, or just foes with a little surprise for your players, Exalted domain clerics inject something new into your campaign.

The Genius Guide to Exalted Domains of Storms and Savagery focuses on the domains most often associated with gods of the primal forces of nature, such as storms, plants, animals, and fire. If you want to create a specially blessed defender of the forests, an untamed master of flame, or a sage speaker for the sun and moon, these Exalted domains provide a quick, easy, balanced method for doing so.

The Genius Guide to Exalted Domains series presents Exalted domain options for clerics of every conceivable background.

  • Pathfinder and OGL compatible
  • 11 pages
  • $2.99
  • Designed by Marc Radle
  • November 2010
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Mythic Menagerie: Engines of Destruction

Some monsters aren’t born—they’re made

Desert destroyers, animate slice of the void, simple constructs for beginning artificers, and even self-motivated brewing equipment. Tired of walking statues and another gaggle of golems? Mythic Menagerie: Engines of Destruction shows you what constructs can really do. With foes ranging from CR 1 to CR 18, these unthinking enemies can augment the ranks of any squad of dungeon guards, wizard-led armies, or mad alchemist’s labs with something the players (and their characters) haven’t seen before. However, they can also form the frame for a whole new threat if the GM decides to base an adventure around engines of destruction.

Each volume in the Mythic Menagerie series presents a small set of monsters tied to a single theme, but spread over a range of CRs.

  • Pathfinder and OGL compatible
  • 14 pages
  • $3.99
  • Designed by Sam Hing
  • November 2010
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Advanced Options: Witches’ Hexes

A little more toil and trouble

Witches in fantasy fiction have a long tradition of amazing and frightening powers to aid friends, annoy pests, or destroy foes—from the magic feasts of Circe and the dragon-form of Sleeping Beauty’s evil queen to the flying monkeys of the Wicked Witch of the West. Now, with the introduction of the witch class in the Pathfinder Advanced Player’s Guide, the spellcaster who has an entirely separate pool of power from which to draw has become a fully integrated and balanced part of the game mechanics.

Advanced Options: Witches’ Hexes presents 29 new hexes, major hexes, and grand hexes for witches, more than doubling the options in the Advanced Player’s Guide. New options in offense, defense, aid, and utility allow a player to focus a witch entirely on one style of hex, or make each choice a new and totally different element of a versatile character. To round things off, a few new hex-specific feats help witches bring even greater focus on their class’s unique set of powers.

The Advanced Options series of short products focuses on topics introduced in the Pathfinder Advanced Player’s Guide, expanding options for players using that book.

  • Pathfinder and OGL compatible
  • 7 pages
  • $1.99
  • Designed by Owen K.C. Stephens
  • November 2010
  • Available at the Paizo store, DriveThru RPG, and RPGNow

The Genius Guide to Exalted Domains of Light and Lore

An even higher calling

No class has a deeper or more powerful bond to the gods than the cleric—a bond exemplified by the cleric’s chosen domains. Even among clerics, however, some embrace a bond that goes deeper than others’, becoming paragons of a single aspect of their deities’ being. These clerics sacrifice the flexibility of two domains to dedicate themselves wholly to a single Exalted domain. Heretics, honored paragons, renegades, or just foes with a little surprise for your players, Exalted domain clerics inject something new into your campaign.

The Genius Guide to Exalted Domains of Light and Lore focuses on the domains most often associated with gods of knowledge, good, aid, and assisting a group. If you want to create a specially blessed healer, a sage of divine lore, a stalwart guardian of the temple, or a craftsman tasked with creating the relics of the gods, these Exalted domains provide a quick, easy, balanced method for doing so.

The Genius Guide to Exalted Domains series presents Exalted domain options for clerics of every conceivable background.

  • Pathfinder and OGL compatible
  • 12 pages
  • $3.99
  • Designed by Marc Radle
  • November 2010
  • Available at the Paizo store, DriveThru RPG, and RPGNow

The Genius Guide to Feats of Critical Combat

Putting the critical back into critical hits!

A little extra damage is nice, but it’s rarely really “critical.” Shatter shields, inflict disfiguring scars, and achieve advantage over others on the field of battle. Bring the shock and awe back to the battlefield, and remember the power of seeing a natural 20 on the die. Because while your characters can become masters of critical combat, so can their opponents!

The Genius Guide to Feats is a series of short products focusing on feats relating to specific topics and concepts.

  • Pathfinder and OGL compatible
  • 11 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • October 2010
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Advanced Options: Oracle’s Curses

A pox on both your houses!

From classic fairy tales to modern films and novels, heroes of fantasy have long struggled under the chilling influence of curses, powerful forces beyond their control whose effects they could never escape. The introduction of the Oracle class in the Pathfinder Advanced Player’s Guide has moved such fearful shortcomings out of the realm of backstory and pure roleplaying and into the game spotlight, with fully integrated and balanced game mechanics.

Advanced Options: Oracle’s Curses presents 13 new oracle’s curses for players and GMs to use to burden new oracle characters, more than tripling the options in the Advanced Player’s Guide. They provide new fatal flaws, afflictions, and weaknesses both physical and spiritual that, together with the attendant minor boons or resources they bring, open new challenges, pitfalls, and opportunities for peril and heroism to any party that includes an oracle.

The Advanced Options series of short products focuses on topics introduced in the Pathfinder Advanced Player’s Guide, expanding options for players using that book.

  • Pathfinder and OGL compatible
  • 12 pages
  • $2.99
  • Designed by Owen K.C. Stephens
  • October 2010
  • Available at the Paizo store, DriveThru RPG, and RPGNow

The Genius Guide to Exalted Domains of War and Ruin

A deeper understanding of death and destruction

No class has a deeper or more powerful bond to the gods than the cleric—a bond exemplified by the cleric’s chosen domains. Even among clerics, however, some embrace a bond that goes deeper than others’, becoming paragons of a single aspect of their deities’ being. These clerics sacrifice the flexibility of two domains to dedicate themselves wholly to a single Exalted domain.

This product introduces the Exalted domain, unlocking more potent abilities for clerics who focus on a deeper understanding of a single philosophic concept. Covering war and destruction—including some concepts that some might consider offensive—this title is the first in a series of Genius Guides to Exalted Domains.

The Genius Guide to Exalted Domains series presents Exalted domain options for clerics of every conceivable background.

  • Pathfinder and OGL compatible
  • 12 pages
  • $3.99
  • Designed by Marc Radle
  • October 2010
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Cardstock Miniatures Giants: Large and In Charge

Time to crush your players?

This collection of cardstock miniatures showcases over 45 beautifully-illustrated monsters size Large or bigger! Print them, cut them out, and fold them into shape. From the cyclops champion to the two-headed western forest giant, there’s something for every adventure. And since they’re cardstock miniatures you can print out as many as you need for your game tonight!

  • Compatible with all roleplaying games
  • 14 pages (45 unique miniatures)
  • $2.99
  • Illustrated by M. Newell Curlee and Jacob E. Blackmon
  • October 2010
  • Available at the Paizo store, DriveThru RPG, and RPGNow

THE GENIUS GUIDE TO FEATS OF IMMEDIATE ACTION

immediateaction

The Genius Guide to Feats of Immediate Action is a 10-page book featuring new feats for those who want to give their characters a wider array of ways to perform actions at any point in the combat round. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO APPRENTICE-LEVEL CHARACTERS

apprentice

The Genius Guide to Apprentice-Level Characters is a 7-page book featuring rules that let you play characters before they are fully trained as 1st-level members of their classes AND to create characters that are multiclassed even at 1st level.

It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO MARTIAL ARCHETYPES

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The Genius Guide to Martial Archetypes is a 14-page book featuring a collection of archetype packages that allow any character to add new combat techniques to his repertoire. It is available in PDF format only. Buy this product at:

Paizo

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THE GENIUS GUIDE TO HOOF AND HORN RACIAL OPTIONS

hhoptions

The Genius Guide to Hoof and Horn Racial Options is a 4-page book featuring alternative racial powers and favored class options for all the races published in The Genius Guide to Races of Hoof and Horn. It is available as a free PDF download only. Find this product at:

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WARREN OF THE DEATH SPIDER

deathspider

Warren of the Death Spider is a 59-page book featuring a “One Night Stand” adventure, full-scale map tiles for every encounter, and standees for all the necessary monsters and creatures. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO FAVORED CLASS OPTIONS

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The Genius Guide to Favored Class Options is a 5-page book featuring the favored class options for all the base classes previously published by Super Genius Games. It is available as a free PDF download only. Find this product at:

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THE GENIUS GUIDE TO THE VANGUARD

vanguard

The Genius Guide to the Vanguard is an 8-page book featuring a new base class suitable for use by PCs and NPCs. It is available in PDF format only. Buy this product at:

Paizo

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RPGNow

MYTHIC MENAGERIE: THE KINGDOM OF GRAVES

kingdomofgraves

Mythic Menagerie: The Kingdom of Graves is a 13-page book featuring a collection of new undead monsters for your PCs to face. It is available in PDF format only. Buy this product at:

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KRAZY KRAGNAR’S ALCHEMICAL SURPLUS SHOP

alchemicalsurplus

Krazy Kragnar’s Alchemical Surplus Shop is a 9-page book featuring a collection of all-new alchemical lotions, unguents, and devices for your characters to buy or craft. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO FEATS OF DIVINE MIGHT

divinemight

The Genius Guide to Feats of Divine Might is an 11-page book featuring new feats for those who want new ways for  their characters to manifest the power of their faith and the blessings of their deities. It is available in PDF format only. Buy this product at:

Paizo

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THE GENIUS GUIDE TO THE TIME THIEF

timethief

The Genius Guide to the Time Thief is a 10-page book featuring a new base class suitable for use by PCs and NPCs. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO ARCANE ARCHETYPES

arcanearchetypes

The Genius Guide to Arcane Archetypes is a 16-page book featuring a collection of archetype packages that allow any character to add spellcasting to his repertoire. It is available in PDF format only. Buy this product at:

Paizo

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THE GENIUS GUIDE TO AIR MAGIC

airmagic

The Genius Guide to Air Magic is a 13-page book featuring new spells and spellcasting class options themed around the elemental forces of air and wind. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO THE ARMIGER

armiger

The Genius Guide to the Armiger is an 11-page book featuring a new base class suitable for use by PCs and NPCs. It is available in PDF format only. Buy this product at:

Paizo

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THE GENIUS GUIDE TO LOOT 4 LESS

Vol. 8: BELT ONE ON

belts

The Genius Guide to Loot 4 Less, vol. 8: Belt One On is an 8-page book featuring a collection of magical belts, girdles, and other waistbands all priced below 2,500 gp. It is available in PDF format only. Buy this product at:

Paizo

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THE GENIUS GUIDE TO RACES OF HOOF AND HORN

hoofhorn

The Genius Guide to Races of Hoof and Horn is a 13-page book featuring a collection of new fantasy races suitable for use as PCs or NPCs, all of which share the cosmetic similarity of having hooves, horns, or both. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO FEATS OF RUNIC MIGHT

runicmight

The Genius Guide to Feats of Runic Might is a 10-page book featuring new feats for those who wish to dabble with the ancient power contained in mystic runes. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO MYSTIC GODLINGS

mysticgodling

The Genius Guide to Mystic Godlings is an 18-page book featuring two new base classes suitable for use by PCs and NPCs. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO LOOT 4 LESS

Vol. 7: KRAZY KRAGNAR’S USED CHARIOTS

chariots

The Genius Guide to Loot 4 Less, vol. 7: Krazy Kragnar’s Used Chariots is a 9-page book featuring a collection of magical chariots, wagons, and other vehicles all priced below 2,500 gp. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO ARCHER ARCHETYPES

archers

The Genius Guide to Archer Archetypes is a 13-page book featuring a collection of archetype packages that allow any character to become a master archer. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO DREAM MAGIC

dreammagic

The Genius Guide to Dream Magic is a 16-page book featuring new spells and spellcasting class options themed around dreams and the extraplanar Dreamscape. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO THE ORDER OF VIGILANCE

ordervigilance

The Genius Guide to the Order of Vigilance is a 10-page book featuring a trio of linked prestige classes, suitable for use by teams of PCs and NPCs. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO LOOT 4 LESS

Vol. 6: CLOAKS AND DAGGERS

cloaksdaggers

The Genius Guide to Loot 4 Less, vol. 6: Cloaks and Daggers is a 9-page book featuring a collection of magical daggers and cloaks all priced below 2,500 gp. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO CRYSTAL MAGIC

crystalmagic

The Genius Guide to Crystal Magic is a 12-page book featuring new spells and spellcasting class options themed around crystals and gemstones. It is available in PDF format only. Buy this product at:

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ICE CAVE OF THE FROST GIANT SLAVERS

giantslavers

Ice Cave of the Frost Giant Slavers is a 55-page book featuring a “One Night Stand” adventure, full-scale map tiles for every encounter, and standees for all the necessary monsters and creatures. It is available in PDF format only. Buy this product at:

Paizo

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THE GENIUS GUIDE TO THE GODLING

godling

The Genius Guide to the Godling is an 11-page book featuring two new base classes suitable for use by PCs and NPCs. It is available in PDF format only. Buy this product at:

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PAPERCRAFT LEGIONS: TITANIC CLASH!

titanicclash

Papercraft Legions: Titanic Clash! is an 11-page book featuring cut-and-tape standees of heroes and monsters thematically linked to classic Greek and Roman mythology. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO FEATS OF METAMAGIC

metamagic

The Genius Guide to Feats of Metamagic is a 9-page book featuring new metamagic feats for spellcasters of all sorts. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO THE WITCH HUNTER

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The Genius Guide to the Witch Hunter is a 10-page book featuring a new base class suitable for use by PCs and NPCs. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO EARTH MAGIC

earthmagic

The Genius Guide to Earth Magic is a 14-page book featuring new spells and spellcasting class options themed around earth and stone. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO THE MAGUS

magus

The Genius Guide to the Magus is a 10-page book featuring a new base class suitable for use by PCs and NPCs. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO LOOT 4 LESS

Vol. 5: ALL YOU NEED IS GLOVES

gloves

The Genius Guide to Loot 4 Less, vol. 5: All You Need Is Gloves is a 9-page book featuring a collection of magical gloves and gauntlets all priced below 2,500 gp. It is available in PDF format only. Buy this product at:

Paizo

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THE GENIUS GUIDE TO FEATS OF BATTLE

battle

The Genius Guide to Feats of Battle is a 10-page book featuring new feats designed to help any character create signature moves and special effects in combat. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO THE WAR MASTER

warmaster

The Genius Guide to the War Master is an 11-page book featuring a new base class suitable for use by PCs and NPCs. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO LOOT 4 LESS

Vol. 4: FANTASTIC FOOTWEAR

footwear

The Genius Guide to Loot 4 Less, vol. 4: Fantastic Footwear is an 8-page book featuring a collection of magical boots and other footwear all priced below 2,500 gp. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO FEATS OF SUBTERFUGE

subterfuge

The Genius Guide to Feats of Subetfuge is a 9-page book featuring new feats for devious and deceitful characters of all sorts (and NONE of them are “+2 to a pair of skills” feats). It is available in PDF format only. Buy this product at:

Paizo

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THE GENIUS GUIDE TO THE DEATH MAGE

deathmage

The Genius Guide to the Death Mage is a 14-page book featuring a new base class suitable for use by PCs and NPCs. It is available in PDF format only. Buy this product at:

Paizo

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THE GENIUS GUIDE TO ICE MAGIC

icemagic

The Genius Guide to Ice Magic is a 10-page book featuring new spells and spellcasting class options themed around cold and ice. It is available in PDF format only. Buy this product at:

Paizo

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THE GENIUS GUIDE TO LOOT 4 LESS

Vol. 3: HOT RODS

hotrods

The Genius Guide to Loot 4 Less, vol. 3: Hot Rods is a 6-page book featuring a collection of magical rods all priced below 2,500 gp. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO FEATS OF SPELLCASTING

spellcastingfeats

The Genius Guide to Feats of Spellcasting is a 7-page book featuring new feats for spellcasters of all sorts (and NONE of them are meta-magic feats). It is available in PDF format only. Buy this product at:

Paizo

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MYTHIC MENAGERIE: WINTER RAVAGERS

winterravagers

Mythic Menagerie: Winter Ravagers is a 14-page book featuring new monsters, standees, and stat cards. It is available in PDF format only. Buy this product at:

Paizo

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THE GENIUS GUIDE TO THE ARCHON

archon

The Genius Guide to the Archon is a 9-page book featuring a new base class suitable for use by PCs and NPCs. It is available in PDF format only. Buy this product at:

Paizo

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THE GENIUS GUIDE TO LOOT 4 LESS

Vol. 2: PRETTY, PRETTY RINGS

rings

The Genius Guide to Loot 4 Less, vol. 2: Pretty, Pretty Rings is an 11-page book featuring a collection of magic rings all priced below 2,500 gp. It is available in PDF format only. Buy this product at:

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THE FORGOTTEN TOMB OF FELGAR THE GOBLIN KING

the-forgotten-tomb-of-felgar-the-goblin-king-pathfinder-1

The Forgotten Tomb of Felgar the Goblin King is a 34-page book featuring a “One Night Stand” adventure, full-scale map tiles for every encounter, and standees for all the necessary monsters and creatures. It is available in PDF format only. Buy this product at:

Paizo

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THE GENIUS GUIDE TO THE SHADOW ASSASSIN

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The Genius Guide to the Shadow Assassin is a 9-page book featuring a new base class suitable for use by PCs and NPCs. It is available in PDF format only. Buy this product at:

Paizo

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THE GENIUS GUIDE TO LOOT 4 LESS

Vol. 1: WEAPONS and ARMOR

armor-and-weapons-lowresrpgnow

The Genius Guide to Loot 4 Less, vol. 1: Weapons and Armor is an 8-page book featuring new rules for making low-priced, permanent magic items, focusing on weapons and armor suitable for low-level characters. It is available in PDF format only. Buy this product at:

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THE KOBOLD DEATH MAZE

kobold-death-maze-pathfinder-paizo

The Kobold Death Maze is a 39-page book featuring a “One Night Stand” adventure, full-scale map tiles for every encounter, and standees for all the necessary monsters and creatures. It is available in PDF format only. Buy this product at:

Paizo

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RPGNow

The Genius Guide to The Dragonrider [revised]

Take to the skies in this revised edition—with Hero Builder files

From Pern to Pandora, the figure of the dragon-riding hero conjures images of power, freedom, leadership, and a unique bond with powerful ally. The dragonrider is a new core class for the Pathfinder Roleplaying Game, combat-oriented with minor arcane spellcasting ability, built around having a mystic bond with a true dragon that serves as a steed.

Dragonriders are heroic figures with the power to bond with dragons, gaining lifelong steeds, companions and allies. This bond is more than simply a close friendship, it is a mystic connection between dragonrider and dragon, creating a permanent link fueled by the arcane power inherent to all true dragons. In some realms, dragonriders are lesser nobility, much like knights, while in other they are the ultimate shock cavalry. In still others, they are oddities, individuals who have stumbled into a life-changing relationship. In all instances, they are powerful and respected.

The Genius Guide to The Dragonrider is a revised edition of a previous release, containing updates to the original based on errata and player feedback. It comes bundled with files for using the dragonrider with the Hero Builder software.

  • Pathfinder and OGL compatible
  • 13 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • Revised May 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

THE GENIUS GUIDE TO THE HARROWED

owc5003e_500

The Genius Guide to the Harrowed is a 3-page book featuring a new spell and a related creature template. It is available in PDF format only. Buy this product at:

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THE GENIUS GUIDE TO THE SHAMAN

shaman

The Shaman is a 13-page book featuring a new base class suitable for use by PCs and NPCs. It is available in PDF format only. Buy this product at:

Paizo

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