Great Reviews for Grit and Gunslingers—and More!
Another couple of weeks have passed, and we’ve seen another dozen terrific reviews for SGG products. It was especially gratifying to see Ultimate Options: Grit and Gunslingers pick up a 5-star review within hours of going on sale, but it’s also great to see some love heaped on a few older titles—which are still out there and still just as great as the day they were published! Here’s a rundown of what we’ve seen recently:
Ultimate Options: Grit and Gunslingers
“The Fusilier is more of a swashbuckler than western gunslinger. He uses Panache instead of Grit, is able to use his deeds with firearms or finesse weapons, and can add slowly add his Charisma modifier to his armour class. All in all, an interesting class.”
“This product really raises the bar, even for SGG. From alternate uses of Grit, to variations of Grit, to a swashbuckler like alternate class, you can’t go wrong with this book.”
“One of the best supplements to compliment the fine gun rules Paizo introduced.”
Codex Draconis: Red Tyrants of the Mountains
“Are you a GM who intends to ever use a dragon anywhere? Buy this book.”
Genius Guide to 110 Spell Variants and Another 110 Spell Variants
“From alchemists to inquisitors to some nice exclusive oracle spells, they all get their due.”
“The vast majority of the variants actually serve some interesting, cool purpose and offer fluff and options via their names and the classes to which they’re offered. From the howling agony-based inquisition spell to the superbly cool eye of doom, the ultimate scrying tool to remote-cast your foes to oblivion, this pdf offers a lot of neat ideas.”
#1 with a Bullet Point: 8 Barbarian Feats
“If you want more mighty-thewed barbarians superior to those weakened by the decadence of civilization, these are the feats you have been looking for.”
The Forgotten Tomb of Felgar the Goblin King
“Whilst a straightforward ‘dungeon delve’ on the face of it, this is a neatly-crafted adventure that should make a memorable one-off or interlude in a campaign, perhaps revealing a little of the ancient history of your setting or posing some interesting questions for more reflective characters.”
Advanced Options: Inquisitors’ Judgements
“The ability to see invisible foes via blazing eyes, the power to banish summoned creatures to sickening and weakening strikes, the offensive judgments rock.”
The Genius Guide to Dream Magic
“I’m all excited for this pdf: The spells rock, the templates are cool, the dreamscape-ideas are cool and can easily be merged with other rules.”
Krazy Kragnar’s Magic Staff Emporium
“The Tige Vierge [allows] crafters to create most of a staff as a blank slate, and add spells to it later. It is an interesting idea, and really if you have a Kragnar-like magic shop in your game, it is a great way to present the players and other npcs with access to specific staves.”
The Genius Guide to Races of Hoof and Horn
“The three new races are concisely presented, especially the Lapith, which makes playing a centaur without worrying about being large and not having legs possible is a stroke of genius.”
The Genius Guide to the Time Thief
“I really like modular classes that have a lot of options to choose from, and the time thief serves as a prime example of excellent class design. A complex concept that is hard to balance not only gets a balanced representation, but a rather cool one at that. “
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