The Genius Guide to Another 110 Variant Spells

Charles July 6th, 2011 1 Comment

Supercharge your spell list

burrow variation on fly. A touch of infection variant on touch of fatigue. A kiss-activated version ofconfusion. Small changes to a spell—an alteration in target, duration, casting time, energy type, or so on—can greatly affect its theme, its atmosphere, and its appropriateness to different classes, giving you something with a fresh feel, but without inventing new spells from the ground up.

Although a vast number of spells are available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. Following up the variants in the highly successful The Genius Guide to Another 110 Variant Spells, the 110 spell variants in this tome are based on the idea that you can make a lot of different effects by making minor changes to how a spell works, by combining effects of multiple spells, or by mixing a spell and magic item or even a class ability.

  • Pathfinder and OGL compatible
  • 10 pages
  • $3.99
  • Designed by Owen K.C. Stephens
  • July 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow



1 Comment

  1. Another 110 Spell Variants for Pathfinder « Roleplayers Chronicle says:

    [...] Product Name: Another 110 Spell Variants Publisher: Super Genius Games Author: Owen K.C. Stephens System: Pathfinder Setting: Series: The Genius Guide to Theme: Epic Fantasy Type: Third Party Supplement Release: PDF Available: Link: [...]

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