Codex Draconis: White Terrors of the North

November 1st, 2011 No Comments

The most fearsome creature in fantasy is now a little easier on the GM

Masters of glacial wastelands and rime-covered peaks, white dragons are capricious, cunning, and undeniably treacherous. From the smallest kobold tribe to the mighty frost giant Jarls, white dragons command obedience and tribute from all in their demesne. No other dragon better uses its environment to its advantage.

Like all dragons, though, the white dragon is as fearsome to the GM as it is to the heroes, requiring substantial preparation to bring into the game, especially given its broad range of age categories, CRs, and options—unless, of course, the GM hasCodex Draconis: White Terrors of the North.

The Codex Draconis series of products gives you stat blocks, options, and alternatives to add dragons across all age categories and CRs to your game with a minimum of fuss and effort.

  • Pathfinder and OGL compatible
  • 27 pages
  • $5.99
  • Designed by Doug Daulton, in conjunction with
  • November 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

Gosh, We Love Those Reviews!

October 28th, 2011 No Comments

The headline says it all! Here’s a taste of what reviewers have been saying about Super Genius products in just the past few weeks!

Ultimate Options: New Arcane Discoveries

“I liked the majority of the new discoveries and I like Academician a lot as a archetype.”

“Owen K.C. Stephens does it again—this pdf is a prime example of crunch-mastery, adding a vast array of excellent options for wizards that make the class more distinctive… This pdf is a prime example of excellent mastery of the rules married to cool ideas”

Ultimate Options: Grit and Gunslingers

“[These feats] are reasonable, fun, logical, and things I would love to incorporate into my character as the campaign develops. Kudos to Grit and Gunslingers!”

The Genius Guide to Races of Fire and Fury

“If you are interested in incorporating some exotic races tied to fire in your campaign, Races of Fire and Fury will provide some inspiration options and ideas.”

Mythic Menagerie: Demonic Harlots

“Author Sam Hing has done it—this is the very best installment of Mythic Menageries to date—plenty of content and signature abilities, cool supplemental material, neat prose, no gripes.”

#1 With a Bullet Point: 13 Witches Hexes

“That’s just a sampling, but it’s a good representative of what’s here: nothing that completely alters the class or its hex power, but instead adds a dash of versatility.”

“I would like to see more of… well pretty much all the hexes.”

Genius Guide to Crystal Magic

“Finally, here we have some prime examples that cool spells need not be combat-centric: From the option to establish and communicate via a crystalline council, to turning objects into crystal (glass-steel, anyone?) to two very cool divinations to probe the destination of a target creature, the spells are intriguing.”

Genius Guide to Exalted Domains of War and Ruin

“Author Marc Radle has done a terrific job that enhances our enjoyment of the cleric class. Simple, concise, and yet iconic abilities are granted, making the users of exalted domains feel much more in touch with their focus.”

Genius Guide to Exalted Domains of Light and Lore

“A splendid job with this part of the exalted domain trilogy . . . the abilities all felt balanced and appropriate for the domains, and make the selection of an exalted domain hard for all the right reasons—after all, you can only take one of them and there are a lot cool ones herein!”

Genius Guide to Divine Archetypes

“I did not expect to like the archetype-book, to be honest, and only bought it out of a completionist’s neurosis and oh boy, am I glad that I did!”

Adventurer’s Handbook

“Over all I would recommend this book for great content and fun playable classes.”

Sorcerer’s Options: Beyond Bloodlines

“This is a refreshingly different look at the sorcerer class, and ought to provide a few ideas for anyone looking to run a sorcerer who is that little bit different.”

Mythic Menagerie: Kith of the Harpy Queen

“This installment of the Mythic Menagerie line is literally all killer, no filler—each creature had something going for it and the additional items and spells are top quality.”


The Genius Guide to the Mosaic Mage

October 27th, 2011 1 Comment

A colorful class that puts the magic back into magic

Traditional wizards find magic in books, sorcerers in blood, and bards in music. The most powerful magical creatures of the Material Plane—dragons—find magic in color. Like dragons, the mosaic mage eschews traditional schools of magic, drawing instead on associations of color. This gives them unique access to combinations of abilities—such as the evocation of fire alongside healing abilities—that are often the envy of other spellcasting classes.

The mosaic mage gives you a spellcaster whose relationship with, and access to, magic gives it a unique flavor and very different style of play—and The Genius Guide to the Mosaic Mage gives you everything you need to integrate this colorful class into your campaign. Put a bit of magic back into your magic!

  • Pathfinder and OGL compatible
  • 13 pages
  • $3.99
  • Designed by Ryan Costello, Jr.
  • October 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow

SGG, Spelltweets, and the Free Economy

October 27th, 2011 No Comments

Robot Viking recently called out Super Genius’s spelltweets in an interesting look at one aspect of social media marketing: free stuff. In the short article, Dale McCoy talks about companies who give away useful content as a way of driving for-sale products, and mentions spelltweets as one example of a company getting it right. Spelltweets are quick, one-sentence variant spells that our own Owen K.C. Stephens sends out every so often–usually one or two a day.

We happen to agree with Robot Viking’s analysis. If you aren’t keeping up with our spelltweets, make sure you follow @Owen_Stephens on Twitter, or search for the #spelltweets hashtag!


Midnight Harvest: Savaged!

October 26th, 2011 No Comments

Cthulhu meets Savage Worlds—just in time for your Halloween bash!

A rash of missing children, the discovery of unholy texts, gibbering lunatics wandering the streets, and a famous Halloween fete featuring costumes by some of the country’s most celebrated designers—including a few that seem a tiny bit too realistic. Is something else going on behind the scenes of this townwide party? The investigators must piece together the disparate clues before the event reaches its blasphemous goal—if they want to stop the Midnight Harvest!

Midnight Harvest is the first in an innovative new series of Cthulhoid Savage Worlds scenarios and supplements from Super Genius Games. It contains everything a group needs for an evening’s worth of Savaged Mythos-inspired fun, including pregenerated characters and Sanity rules for towns!

For use with Realms of Cthulhu from Reality Blurs!

  • For Savage Worlds
  • 92 pages
  • $12.99
  • Designed by Owen K.C. Stephens, Stan! Brown, and R. Hyrum Savage
  • October 2011
  • Available at the Paizo store, DriveThru RPG, and RPGNow
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