“my players are always looking forward to what’s beyond the next corner”
“rich, involved, and consistently well-written”
“worth every penny . . . I read it every morning with my coffee”
Dungeon A Day is the coolest innovation in adventure design since the advent of color printing. But don’t take our word for it! Here are a few reviews and interviews with Dungeon A Day staff and designers.
- A great review of Dungeon A Day at Gnome Stew
- An interview with Dungeon A Day staff on the Atomic Array podcast
- An awesome podcast of a Dungeon A Day campaign (this links to the first session; check the rest of the forums for many more sessions)
If that’s not enough for you, here are some thoughts from our subscribers:
- I’m a DM with a thirty-year history in the hobby, and I’m also busy dad. Having access to adventures that are so rich, involved, and consistently well-written has saved me countless hours of frantic typing in preparation for my monthly gaming session. My players really appreciate how there are no instances of “Room #34: This is an empty stone room”—wherever you explore there will be something interesting. Can’t say enough good about this. —JT
- DaD is the best dungeon crawl I’ve read. Each room and encounter has something unique and cool about it, and my players are always looking forward to exploring what’s beyond the next corner. It’s wonderful to play straight through the dungeons, or to pick some of your favourite encounters for your homebrew game. I can’t recommend it enough. —CL
- I’ve been a member of Dungeon-a-Day from the beginning. Every day, every level, every new plot twist, NPC, adventure hook, new foe, trap or magic item has been worth every penny I’ve spent on it. I read it every morning with my coffee before work, and it keeps me interested, amused, and eager to read on. —GW
- An often overlooked element of storytelling in an RPG is that dungeon masters tend to tell their stories on their own. A strong point of Dungeon A Day, for me at least, is that it has a community of fellow dungeon masters that run the same encounters, with their own spins on the situation. I can ask for advice and read their stories of running the same encounters. That is quite satisfying to me. —SK
With all these great things being said about Dungeon A Day, can you wait another moment? A subscription costs as little as 31¢ per new encounter—a that’s not including the hundreds of existing encounters you get access to! (And the inspiration? No extra charge.) Join our community now!
